Gregory Jenkins
2025-02-03
Ambient Intelligence in Games: Towards Adaptive Environmental Design
Thanks to Gregory Jenkins for contributing the article "Ambient Intelligence in Games: Towards Adaptive Environmental Design".
This study examines the psychological effects of mobile game addiction, including its impact on mental health, social relationships, and academic performance. It also explores societal perceptions of gaming addiction and discusses potential interventions and preventive measures.
This paper investigates the use of mobile games and gamification techniques in areas beyond entertainment, such as education, healthcare, and corporate training. It examines how game mechanics are applied to encourage desired behaviors, improve productivity, and enhance learning outcomes. The study also analyzes the effectiveness and challenges of gamification strategies, highlighting case studies from various industries.
This research examines the role of mobile game developers in promoting social responsibility through ethical practices and inclusivity in game design. The study explores how developers can address social issues such as diversity, representation, and accessibility within mobile games, ensuring that games are accessible to players of all backgrounds, abilities, and identities. Drawing on ethics, cultural studies, and inclusive design principles, the paper evaluates the impact of inclusive game design on player experiences, with particular focus on gender, race, and disability representation. The research also investigates the role of mobile games in fostering positive social change, offering recommendations for developers to create more socially responsible and inclusive gaming experiences.
This paper explores the use of mobile games as educational tools, assessing their effectiveness in teaching various subjects and skills. It discusses the advantages and limitations of game-based learning in mobile contexts.
Gaming's impact on education is profound, with gamified learning platforms revolutionizing how students engage with academic content. By incorporating game elements such as rewards, challenges, and progression systems into educational software, educators are able to make learning more interactive, enjoyable, and effective, catering to diverse learning styles and enhancing retention rates.
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