Modeling Emergent Player Behaviors Using Generative Adversarial Imitation Learning
Steven Mitchell 2025-02-08

Modeling Emergent Player Behaviors Using Generative Adversarial Imitation Learning

Thanks to Steven Mitchell for contributing the article "Modeling Emergent Player Behaviors Using Generative Adversarial Imitation Learning".

Modeling Emergent Player Behaviors Using Generative Adversarial Imitation Learning

This paper explores the use of mobile games as educational tools, assessing their effectiveness in teaching various subjects and skills. It discusses the advantages and limitations of game-based learning in mobile contexts.

This research examines the role of geolocation-based augmented reality (AR) games in transforming how urban spaces are perceived and interacted with by players. The study investigates how AR mobile games such as Pokémon Go integrate physical locations into gameplay, creating a hybrid digital-physical experience. The paper explores the implications of geolocation-based games for urban planning, public space use, and social interaction, considering both the positive and negative effects of blending virtual experiences with real-world environments. It also addresses ethical concerns regarding data privacy, surveillance, and the potential for gamifying everyday spaces in ways that affect public life.

This study analyzes the growth of mobile game streaming services and their impact on the mobile gaming market. It explores how cloud gaming platforms, such as Google Stadia and Microsoft’s Project xCloud, allow players to access high-quality games on low-powered devices. The paper evaluates the technical challenges of latency, bandwidth, and device compatibility, as well as the potential of mobile game streaming to democratize access to games globally.

This research investigates the ethical and psychological implications of microtransaction systems in mobile games, particularly in free-to-play models. The study examines how microtransactions, which allow players to purchase in-game items, cosmetics, or advantages, influence player behavior, spending habits, and overall satisfaction. Drawing on ethical theory and psychological models of consumer decision-making, the paper explores how microtransactions contribute to the phenomenon of “pay-to-win,” exploitation of vulnerable players, and player frustration. The research also evaluates the psychological impact of loot boxes, virtual currency, and in-app purchases, offering recommendations for ethical monetization practices that prioritize player well-being without compromising developer profitability.

This systematic review examines existing literature on the effects of mobile gaming on mental health, identifying both beneficial and detrimental outcomes. It provides evidence-based recommendations for stakeholders in the gaming industry and healthcare sectors.

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