AI-Driven Customization for Inclusive Game Experiences
Jacqueline Foster 2025-02-08

AI-Driven Customization for Inclusive Game Experiences

Thanks to Jacqueline Foster for contributing the article "AI-Driven Customization for Inclusive Game Experiences".

AI-Driven Customization for Inclusive Game Experiences

This research examines the convergence of mobile gaming and virtual reality (VR), with a focus on how VR technologies are integrated into mobile game design to enhance immersion and interactivity. The study investigates the challenges and opportunities presented by VR in mobile gaming, including hardware limitations, motion sickness, and the development of intuitive user interfaces. By exploring both theoretical frameworks of immersion and empirical case studies, the paper analyzes how VR in mobile games can facilitate new forms of player interaction, narrative exploration, and experiential storytelling, while also considering the potential psychological impacts of long-term VR engagement.

This paper investigates the ethical concerns surrounding mobile game addiction and its potential societal consequences. It examines the role of game design features, such as reward loops, monetization practices, and social competition, in fostering addictive behaviors among players. The research analyzes current regulatory frameworks across different countries and proposes policy recommendations aimed at mitigating the negative effects of mobile game addiction, with an emphasis on industry self-regulation, consumer protection, and the promotion of healthy gaming habits.

Virtual avatars, meticulously crafted extensions of the self, embody players' dreams, fears, and aspirations, allowing for a profound level of self-expression and identity exploration within the vast digital landscapes. Whether customizing the appearance, abilities, or personality traits of their avatars, gamers imbue these virtual representations with elements of their own identity, creating a sense of connection and ownership. The ability to inhabit alternate personas, explore diverse roles, and interact with virtual worlds empowers players to express themselves in ways that transcend the limitations of the physical realm, fostering creativity and empathy in the gaming community.

This research examines the role of geolocation-based augmented reality (AR) games in transforming how urban spaces are perceived and interacted with by players. The study investigates how AR mobile games such as Pokémon Go integrate physical locations into gameplay, creating a hybrid digital-physical experience. The paper explores the implications of geolocation-based games for urban planning, public space use, and social interaction, considering both the positive and negative effects of blending virtual experiences with real-world environments. It also addresses ethical concerns regarding data privacy, surveillance, and the potential for gamifying everyday spaces in ways that affect public life.

This research investigates the ethical, psychological, and economic impacts of virtual item purchases in free-to-play mobile games. The study explores how microtransactions and virtual goods, such as skins, power-ups, and loot boxes, influence player behavior, spending habits, and overall satisfaction. Drawing on consumer behavior theory, economic models, and psychological studies of behavior change, the paper examines the role of virtual goods in creating addictive spending patterns, particularly among vulnerable populations such as minors or players with compulsive tendencies. The research also discusses the ethical implications of monetizing gameplay through virtual goods and provides recommendations for developers to create fairer and more transparent in-game purchase systems.

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