The Use of Serious Games in Promoting Financial Literacy Among Adolescents
Anna Ross 2025-02-02

The Use of Serious Games in Promoting Financial Literacy Among Adolescents

Thanks to Anna Ross for contributing the article "The Use of Serious Games in Promoting Financial Literacy Among Adolescents".

The Use of Serious Games in Promoting Financial Literacy Among Adolescents

This research examines the role of geolocation-based augmented reality (AR) games in transforming how urban spaces are perceived and interacted with by players. The study investigates how AR mobile games such as Pokémon Go integrate physical locations into gameplay, creating a hybrid digital-physical experience. The paper explores the implications of geolocation-based games for urban planning, public space use, and social interaction, considering both the positive and negative effects of blending virtual experiences with real-world environments. It also addresses ethical concerns regarding data privacy, surveillance, and the potential for gamifying everyday spaces in ways that affect public life.

Esports, the competitive gaming phenomenon, has experienced an unprecedented surge in popularity, evolving into a multi-billion-dollar industry with professional players competing for lucrative prize pools in tournaments watched by millions of viewers worldwide. The rise of esports has not only elevated gaming to a mainstream spectacle but has also paved the way for new career opportunities and avenues for aspiring gamers to showcase their skills on a global stage.

This paper examines the role of multiplayer mobile games in facilitating socialization, community building, and the formation of online social networks. The study investigates how multiplayer features such as cooperative gameplay, competitive modes, and guilds foster interaction among players and create virtual communities. Drawing on social network theory and community dynamics, the research explores the impact of multiplayer mobile games on players' social behavior, including collaboration, communication, and identity formation. The paper also evaluates the potential negative effects of online gaming communities, such as toxicity, exclusion, and cyberbullying, and offers strategies for developers to promote positive social interaction and inclusive communities in multiplayer games.

This research explores the intersection of mobile gaming and behavioral economics, focusing on how in-game purchases influence player decision-making. The study analyzes common behavioral biases, such as the “anchoring effect” and “loss aversion,” that developers exploit to encourage spending. It provides insights into how these economic principles affect the design of monetization strategies and the ethical considerations involved in manipulating player behavior.

This paper explores the potential of mobile games to serve as therapeutic tools in the treatment of mental health conditions, such as anxiety, depression, and PTSD. It examines how game mechanics and immersive environments can be used to provide psychological relief, improve emotional regulation, and facilitate cognitive-behavioral therapy. The study discusses challenges in integrating therapeutic design with traditional game elements and offers recommendations for the development of clinically effective mobile health games.

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