weaknesses = >
nuetral = *
resistances = 1.
( I realize I should have marked nuetral as 1. but its already done)
(Below I have links to tangela and Niantics chart on damage.)
I was writing a dual type calculator when I noticed that almost all of these values are opossite or not correct
I checked a few other types and they too are also almost completely wrong. I was checking grass to figure out.
bug is .625 when it should be 1.6
electric,water,ground should be .625 dragon,rock,steel should be 1 fire,fly,ice,poison, should be 1.6
It does not seem like their is a pattern to how it is wrong, especially seeing that some effectivenesses are correct
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