You often introduce 2D or 3D graphics to improve the user experience of your websites. Using libraries like three.js and D3.js, you can create amazing 3D effects, but rendering these effects on the browser is a separate story.
A web API called WebGL lets you render 2D and 3D graphics on the screen. Let’s take a look at it.
Based on OpenGL library, WebGL uses the user’s GPU to render interactive 2D and 3D graphics in the browser. It is a JavaScript API and is supported across all major web browsers. WebGL is also integrated with other web APIs; thus, it can run hardware-accelerated graphics with the user’s GPU directly inside the HTML canvas without needing external plugins.
The Unity Engine uses WebGL API to make web-based games. The terrain view of Google Maps uses WebGL to render.
There are multiple areas where you can utilize this API. Here are some of the everyday use cases: